University of Nicosia, UNIC Nicosia
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Interactive Media and Animation

BA, 4 Years

Level
Bachelor Degree (1st Cycle)
Duration
4 years
Qualification awarded
Bachelor of Arts in Interactive Media and Animation
Minimum ECTS Credits
240
Taught in
English
Mode of study
Full-time or Part-time
Campus
Nicosia

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Programme Information

Overview

Profile of the Programme

Interactive media refers to the creative integration of various content forms, including text, still images, graphics, animation, video, sound, and interactivity. It is a dynamic field that spans diverse applications such as animation, user interface and web design, user experience, video and sound production, e-publishing, e-learning, computer graphics and 3D modelling, computer games, virtual and augmented reality, and the visual arts.

The BA in Interactive Media and Animation blends theoretical knowledge with practical skills, focusing on the concepts and techniques essential for the design and development of advanced interactive media applications. Over the course of this four-year programme, students will gain a deep understanding of key theoretical principles, contemporary design practices, and problem-solving strategies, while also developing strong communication and teamwork skills.

The programme is designed to equip students with a broad range of core and specialized skills in interactive media, preparing them to meet the evolving demands of the industry. The multimedia sector is rapidly changing due to technological advancements, trends, and innovations driven by research and development. As such, this programme ensures students receive cutting-edge training relevant to these shifts, empowering them to thrive in a fast-paced, ever-evolving landscape.

Moreover, the curriculum encourages students to engage critically with the theoretical debates, historical contexts, and emerging developments within the interactive media field. It aims to cultivate a combination of practical expertise, creative vision, and professional qualities, preparing graduates for both advanced study and successful careers in the industry.

Ultimately, the programme strives to produce high-calibre graduates who are equipped to become leaders in the creative industries. By staying attuned to current and future trends, they will be able to adapt their skills and expertise to meet the challenges of an ever-changing interactive media landscape.

Admission

Academic Admission

The minimum admission requirement to an undergraduate programme of study is a recognized High School Leaving Certificate (HSLC) or equivalent internationally recognized qualification(s). Students with a lower HSLC grade than 7.5/10 or 15/20 or equivalent depending on the grading system of the country issuing the HSLC are provided with extra academic guidance and monitoring during the first year of their studies.

In addition to the above all applicants are expected to submit a portfolio of art/design/multimedia, ideally in both electronic and physical form.

Portfolios will be submitted by the applicant during an interview, which may be conducted online, scheduled by the University of Nicosia and will be assessed by the Department’s admissions panel. The interview takes the form of a discussion around the applicant’s range of skills and interests, focusing on the portfolio of work in graphic and/or multimedia design, the arts or related areas.

The interview and portfolio review is a two-way process and assesses students’ skills and interests; students are given the opportunity to ask questions about the programme and the Department and to have a look at the facilities.

English Language Proficiency

The list below provides the minimum English Language Requirements (ELR) for enrollment to the programme of study. Students who do not possess any of the qualifications or stipulated grades listed below and hold IELTS with 4.5 and above, are required to take UNIC’s NEPTON English Placement Test (with no charge) and will receive English Language support classes.

  • IELTS, 6 and above
  • Anglia Examinations, Advanced and above
  • Cambridge GCE AS Level English Language, C and above
  • Cambridge GCE English A Levels, C and above
  • Cambridge IGCSE or GCSE English as a First language, C and above
  • Cambridge IGCSE or GCSE English as a Second language, B and above
  • IB English A: Literature SL & HL, 4 and above
  • IB English Standard Level (SL), 5 and above
  • IB English High Level (HL), 4 and above
  • Michigan Language Assessment (also known as Proficiency of Michigan), 650 and above
  • Password Test, 6 and above
  • TOEFL (IBT), 72 and above
  • Cambridge Exams (First Certificate), 160 and above or Pass
  • Cambridge Exams (Proficiency Certificate), 180 and above or Pass

Assessment

Course assessment usually comprises of a comprehensive final exam and continuous assessment. Continuous assessment can include amongst others, mid terms, projects, and class participation. Letter grades are calculated based on the weight of the final exam and the continuous assessment and the actual numerical marks obtained in these two assessment components. Based on the course grades the student’s semester grade point average (GPA) and cumulative point average (CPA) are calculated.

Graduation

Graduates of the Interactive Media and Animation programme are highly prepared for diverse and evolving career opportunities in the creative and digital industries. With expertise in animation, interactive design, and emerging technologies, they are well-suited for roles such as:

  • Animator
  • Game Designer
  • Virtual Reality (VR) Specialist
  • Interactive Media Specialist
  • Multimedia Designer
  • Visual Effects (VFX) Artist
  • Motion Graphics Designer
  • UX/UI Designer
  • Web designer and developer
  • Creative Project Manager

Learning Outcomes

Upon successful completion of this program, the students should be able to:

  1. Demonstrate comprehensive practical and theoretical knowledge in the design, creation, and manipulation of digital media elements for interactive media production.
  2. Evaluate the underlying technologies and frameworks that support common digital media components.
  3. Apply critical problem-solving strategies in the design, development, and optimization of interactive media applications.
  4. Synthesize and adapt knowledge to stay current with technological advancements in the interactive media field, ensuring relevance in an ever-evolving industry.
  5. Exhibit advanced independent learning, research, and critical thinking skills to drive self-directed study and innovation in interactive media.
  6. Analyze client communication and design requirements, formulate solutions, and resolve challenges to meet project objectives effectively.
  7. Collaborate effectively in team settings, coordinate the roles and responsibilities of team members, and demonstrate adaptability by both leading and accepting direction within collaborative projects.

Academic Path

A - Major Requirements180 ECTS, 84 credits
CodeCourseECTSHoursSyllabus
ART-135Fundamentals of Drawing63SyllabusFundamentals of Drawing
ART-171History of Art63SyllabusHistory of Art
BIMA-160Introduction to Interactive Media and Animation63SyllabusIntroduction to Interactive Media and Animation
BIMA-161Interactive Design for Social Media63SyllabusInteractive Design for Social Media
BIMA-164Creative Coding63SyllabusCreative Coding
BIMA-250Storyboarding and 2D Animation63SyllabusStoryboarding and 2D Animation
BIMA-251Web Development Fundamentals63SyllabusWeb Development Fundamentals
BIMA-260Animation Overview and Studio Practice63SyllabusAnimation Overview and Studio Practice
BIMA-265Motion Graphics63SyllabusMotion Graphics
BIMA-270Mathematics and Art63SyllabusMathematics and Art
BIMA-350Visual Effects63SyllabusVisual Effects
BIMA-360User Interface (UI) and Spatial Design63SyllabusUser Interface (UI) and Spatial Design
BIMA-3613D Modelling and Animation63Syllabus3D Modelling and Animation
BIMA-362Stop Motion Animation63SyllabusStop Motion Animation
BIMA-364History of Digital Arts63SyllabusHistory of Digital Arts
BIMA-365Interactive and Immersive Storytelling63SyllabusInteractive and Immersive Storytelling
BIMA-366User Experience (UX) Design63SyllabusUser Experience (UX) Design
BIMA-367Generative Artificial Intelligence (AI)63SyllabusGenerative Artificial Intelligence (AI)
BIMA-370Advanced 3D Modeling and Animation63SyllabusAdvanced 3D Modeling and Animation
BIMA-3803D Game Development63Syllabus3D Game Development
BIMA-414Final project: Research63SyllabusFinal project: Research
BIMA-453Virtual Reality63SyllabusVirtual Reality
BIMA-460Creative Project Management63SyllabusCreative Project Management
BIMA-484Final project: Dissertation6SyllabusFinal project: Dissertation
GDES-116Fundamentals of 2D Design63SyllabusFundamentals of 2D Design
GDES-126Typography I63SyllabusTypography I
GDES-176Photography I63SyllabusPhotography I
GDES-206Design for Branding63SyllabusDesign for Branding
GDES-226Digital Imagemaking63SyllabusDigital Imagemaking
GDES-256Editorial Design63SyllabusEditorial Design
B - Major Electives24 to 48 ECTS, 9 to 18 credits
CodeCourseECTSHoursSyllabus
ART-290Figure Drawing63SyllabusFigure Drawing
BIMA-426Multimedia Work Placement6SyllabusMultimedia Work Placement
COMM-117Video Production63SyllabusVideo Production
GDES-266Photography in the Digital World63SyllabusPhotography in the Digital World
GDES-276Illustration63SyllabusIllustration
GDES-346Design for Social and Commercial Advertising63SyllabusDesign for Social and Commercial Advertising
GDES-366Information Design63SyllabusInformation Design
GDES-466Advanced Screen Typography63SyllabusAdvanced Screen Typography
MUTX-311Music and Sound for the Moving Image63SyllabusMusic and Sound for the Moving Image
C - Language Expression6 to 12 ECTS, 9 to 15 credits
  1. Placement in the English courses is done on the basis of a Placement Test or tests such as TOEFL or GCE.
  2. Students must complete BADM-231 or BADM-332.
CodeCourseECTSHoursSyllabus
BADM-231Business Communications63SyllabusBusiness Communications
BENG-100College English66SyllabusCollege English
COMM-200Business and Professional Communication63SyllabusBusiness and Professional Communication
ENGL-100Basic Writing63SyllabusBasic Writing
ENGL-101English Composition63SyllabusEnglish Composition
D - Humanities and Social Sciences Electives6 to 12 ECTS, 6 credits
CodeCourseECTSHoursSyllabus
PHIL-101Introduction to Philosophy63SyllabusIntroduction to Philosophy
PHIL-120Ethics63SyllabusEthics
PSY-110General Psychology I63SyllabusGeneral Psychology I

Semester Breakdown

Semester 1

Course IDCourse TitleECTS Credits
ART-135Fundamentals of Drawing6
ART-281History of Art6
GDES-116Fundamentals of 2D Design6
BIMA-160Introduction to Interactive Media and Animation6
ENGL-101English Composition6

Semester 2

Course IDCourse TitleECTS Credits
GDES-126Typography I6
BIMA-161Interactive Design for Social Media6
BIMA-164Creative Coding6
GDES-206Design for Branding6
GDES-176Photography I6

Semester 3

Course IDCourse TitleECTS Credits
BIMA-260Animation Overview and Studio Practice6
GDES-226Digital Imagemaking6
BIMA-250Storyboarding and 2D Animation6
MUTX-311Music and Sound for the Moving Image6
COMM-117Video Production6

Semester 4

Course IDCourse TitleECTS Credits
GDES-256Editorial Design6
BIMA-265Motion Graphics6
BIMA-270Mathematics and Art6
BIMA-251Web Development Fundamentals6
ART-290Figure Drawing6

Semester 5

Course IDCourse TitleECTS Credits
BIMA-360User Interface (UI) and Spatial Design6
BIMA-3613D Modelling and Animation6
BIMA-365Interactive and Immersive Storytelling6
BIMA-366User Experience (UX) Design6
BIMA-367Generative Artificial Intelligence (AI)6

Semester 6

Course IDCourse TitleECTS Credits
BIMA-364History of Digital Arts6
BIMA-370Advanced 3D Modeling and Animation6
BIMA-3803D Game Development6
BIMA-362Stop Motion Animation6
BIMA-350Visual Effects6

Semester 7

Course IDCourse TitleECTS Credits
BIMA-414Final project: Research6
BIMA-453Virtual Reality6
BIMA-426Multimedia Work Placement6
GDES-366Information Design6
GDES-466Advanced Screen Typography6
GDES-276Illustration6

Semester 8

Course IDCourse TitleECTS Credits
BIMA-460Creative Project Management6
BIMA-484Final project: Dissertation6
GDES-346Design for Social and Commercial Advertising6
PSY-110General Psychology I6

The above semester breakdown is an indicative one. A few of the courses are electives and can be substituted by others. Students may contact their academic advisor and consult their academic pathway found on this website under “Schools & Programmes”.